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Ride the curve, cash out big. A polished, production-ready Crash / Aviator-style mini-game in pure JavaScript on Phaser 3 — built for casino & betting operators as a promo / gamification widget: deposit boosters, loyalty rounds, bonus games.

The multiplier climbs along a glowing curve; the player taps CASH OUT before it flies away, or arms an auto-cash-out. Rebrand it in minutes: every colour, the house edge, the pacing, the bank and all copy live in one commented `config.js` — no game-code edits, ever. ~17 KB, synthesised sound (no audio files), no external calls, no localStorage — it drops cleanly into any iframe. Built honest: the crash point is generated from the config'd distribution (or fed from your backend) and the animation simply shows it. Bilingual RU / EN out of the box, plus a built-in leaderboard and round history.

> Buy once, ship to every client. The whole point is rebranding via `config.js` in minutes — your commercial lever for reselling to operator after operator.

Краткое описание (RU)

Взлетай и забирай. Готовая к продакшену Crash / Aviator-игра на чистом JavaScript и Phaser 3 — для казино и букмекеров как промо/геймификация: депозит-бустеры, лояльностные раунды, бонусные мини-игры.

Множитель растёт по светящейся кривой; игрок жмёт ЗАБРАТЬ до краша или включает авто-кэшаут. Перебрендирование за минуты: все цвета, маржа казино, тайминги, банк и тексты — в одном прокомментированном `config.js`, код игры трогать не нужно. ~17 КБ, синтезированный звук (без аудиофайлов), без внешних запросов и localStorage — чисто встаёт в любой iframe. Честная механика: точка краша рождается из распределения в конфиге (или приходит с вашего бэкенда), анимация лишь показывает её. Двуязычно RU / EN из коробки, плюс встроенные лидерборд и история раундов.

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Features / Возможности

- 🚀 Interactive cash-out + auto-cash-out — the real Aviator loop: timing nerve, or set-and-forget at a chosen multiplier

- 🎯 One-file branding — colours, house edge, pacing, bank, copy all in `config.js`

- 🌍 Bilingual out of the box — live RU / EN switch, easy to add more languages

- ⚖️ Honest by design — the crash point comes from a config'd distribution (or your backend); the animation only *presents* it. No money logic baked in.

- 🪶 Lightweight — ~17 KB of game code, Phaser via CDN, zero asset files (curve, comet, particles & glow all generated)

- 🔊 Synthesised audio — climbing ticks, crash boom and cash-out chime generated in-code

- 🏆 Leaderboard + round history — casino atmosphere out of the box

- 📊 Auto-scaling chart — sliding multiplier gridlines, particle comet trail, win/crash bursts

- 📱 Responsive — Phaser `Scale.FIT`, fits any iframe / screen

- 🔌 No external calls, no localStorage — drop it into any operator frame safely

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How the result works (for buyers)

Each round a hidden crash multiplier is generated up-front from a classic heavy-tailed distribution: `bust = (1 − houseEdge) / random()` (median ≈ ×1.9). The comet then climbs and the on-screen multiplier rises until it reaches that value. `houseEdgePercent` is the operator's margin; raise it and rounds bust low more often. For backend-driven integrations, set `crash.rigOutcome` (or feed the value in) — the curve just animates to it. The animation never decides money.
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What's included in the download

```

crash_golden_casino.zip

├─ index.html        ← entry point (root of zip)

├─ config.js         ← the ONLY file a client edits

├─ game.js           ← game logic

├─ utils.js          ← shared helpers

└─ audio.js          ← synthesised sound

LICENSE.txt          ← commercial license template

```

Built with AI-assisted development; all code reviewed and tested before release.

Published 6 days ago
StatusReleased
PlatformsHTML5
Authorkote
Tagscasino, igaming
AI DisclosureAI Assisted, Code, Graphics

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